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When you’re farming mods from challenges, grays are going to be the majority of mods that you pull. They are a good source of potential speed.
#Star wars goh mods mod#
Not a day goes by that I don’t seem to see a player showing off a shiny new God mod with the story that it came from a gray. First, I’ll say if you’re selling off your gray mods because you think they’re not worth it, stop. I purposefully left these out before because they are where things start to get interesting. Make no mistake – farming mods is a credit-intensive process and the smarter you spend, the more mods you’ll be able to get through, and the better a chance you’ll have of getting good RNG. The jump from 12 to 15 costs 162.1K credits whereas its almost half that amount, 86.2K, to go from 1 to 12. Going to 12, of course, is the credit-efficient way to see all of a mod’s rolls. If any of those show speed, take it to 12. If the mod isn’t showing speed, you want to roll it up based on the color to see the rest of its secondary stats: 3 for purple, 6 for blue, and 9 for green. If you pull a mod showing speed, you automatically should roll it up to level 12 to see if it hits again. Let’s start with the basics that most players know. Posted by Waffandrord on the official forum Mods are a volume game and the best way to set yourself up to receive RNG’s blessing is to farm as efficiently as possible. So, what’s the best way to go about doing so? With mod success being a complete RNG fest there are no quick tricks to landing big speed secondaries. I hate them, but we all know they’re the real power meta in SWGOH and a necessary evil to chase.
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Published by Partnparcel on OctoOctober 9, 2019 The Nitty Gritty Guide to Grinding God Mods Without Going Broke – Part I